What's New Here?


Unfortunately, I need to temporarily postpone the Kickstarter. A price quote for packaging and distribution services from china to the backers did not come back in time. It would be irresponsible with me to proceed without this aspect pinned down.

I will try to get a firm date once the quote comes in, with Chinese New Year, fast approaching I do not see that happening for at least a month. (most contacts will be unavailable for the month of February)

I will update you when I know more, thank you for your understanding.
-Mark

Grav-StuG Kickstarter Temporarily Postponed……

Posted by iNoticiero No comments


Unfortunately, I need to temporarily postpone the Kickstarter. A price quote for packaging and distribution services from china to the backers did not come back in time. It would be irresponsible with me to proceed without this aspect pinned down.

I will try to get a firm date once the quote comes in, with Chinese New Year, fast approaching I do not see that happening for at least a month. (most contacts will be unavailable for the month of February)

I will update you when I know more, thank you for your understanding.
-Mark

0 comentarios:


Exoplanets is a fairly simple tile placement game in which players score points by placing and advancing life on the planets with the most advantageous location within the solar system. Play consists of drawing tiles that represent new planets and placing them in one of four rows that extend outward from the central "sun." Where a tile is placed helps determine what resources a player gains from placing the tile; each tile gives its own resource, and also gains one from the tile it is placed next to.

Resources are then used to add life to planets. The cost is determined by the type of planet, and these costs can be modified by "space tiles" that players pick up when placing new planets. Additionally, a space tile played in this manner will often affect other nearby planets, either in the same row or the same "orbit," the corresponding position in the other three rows. This is where the game steers away from the standard engine-building and lack of player interaction that is characteristic of most eurogames, as a well-placed space tile can often force a player to change where they're placing their life tokens.

Life tokens are gradually piled up onto a planet until one player has four, at which point they are exchanged for a species token. At this point all the other players' life tokens are removed from that planet, which adds to the games strategy -- will you try to race with the other players to see who can add life more quickly to the easier planets (the ones that require fewer resources to play on), or will you take your time to build on a more difficult planet in order to avoid the competition?

The game ends when the last energy resource is taken from the center of the board, which is normally also when the last empty spot is filled with a planet tile. At that point players score based on how much life they've put into play, with modifiers for placing life on planets with more difficult requirements.

I like this game because it's managed to put together some fairly familiar game mechanics (tile placement, resource collection, area control) in a unique way. I can't point to any other games that it has much in common with. On top of that the rules come with several variants to keep game play from getting stale, and there's an expansion that adds new space tiles, different types of central stars, and a gravity well that allows players to change around the types of energy they have to spend.

Rating: 4 (out of 5) A neat game with some unique game mechanics and simple, clear graphic design.

Teeming With Life

Posted by iNoticiero No comments


Exoplanets is a fairly simple tile placement game in which players score points by placing and advancing life on the planets with the most advantageous location within the solar system. Play consists of drawing tiles that represent new planets and placing them in one of four rows that extend outward from the central "sun." Where a tile is placed helps determine what resources a player gains from placing the tile; each tile gives its own resource, and also gains one from the tile it is placed next to.

Resources are then used to add life to planets. The cost is determined by the type of planet, and these costs can be modified by "space tiles" that players pick up when placing new planets. Additionally, a space tile played in this manner will often affect other nearby planets, either in the same row or the same "orbit," the corresponding position in the other three rows. This is where the game steers away from the standard engine-building and lack of player interaction that is characteristic of most eurogames, as a well-placed space tile can often force a player to change where they're placing their life tokens.

Life tokens are gradually piled up onto a planet until one player has four, at which point they are exchanged for a species token. At this point all the other players' life tokens are removed from that planet, which adds to the games strategy -- will you try to race with the other players to see who can add life more quickly to the easier planets (the ones that require fewer resources to play on), or will you take your time to build on a more difficult planet in order to avoid the competition?

The game ends when the last energy resource is taken from the center of the board, which is normally also when the last empty spot is filled with a planet tile. At that point players score based on how much life they've put into play, with modifiers for placing life on planets with more difficult requirements.

I like this game because it's managed to put together some fairly familiar game mechanics (tile placement, resource collection, area control) in a unique way. I can't point to any other games that it has much in common with. On top of that the rules come with several variants to keep game play from getting stale, and there's an expansion that adds new space tiles, different types of central stars, and a gravity well that allows players to change around the types of energy they have to spend.

Rating: 4 (out of 5) A neat game with some unique game mechanics and simple, clear graphic design.

0 comentarios:



The Last of Us Part 2 wards off blowing us with rough and clashing trailers, yet despite everything we're holding up to hear when we'll really observe PlayStation's most foreseen continuation on the racks. What is Ellie's opinion about the decision Joel made to spare her toward the finish of the last diversion? Where is Joel, and for what reason hasn't he showed up in any of the trailers yet? Who are the unusual religion that have established such a connection in the recording we've seen up until this point? Here's all that we think about The Last of Us Part 2.

  Quick Facts :

  • The Last of Us Part 2 release date: TBC
  • Formats: PS4, PS4 Pro
  • Developer: Naughty Dog

The Last of Us Part 2 release date – When is it coming out?

The Last of Us Part 2 was uncovered with a secret trailer at PlayStation Experience 2016, yet Naughty Dog caveated the uncover with the reality the amusement is still from the get-go being developed, so it'll be a while until the point when we can get our hands on it. 

In an ongoing meeting with Argentinian radio station Vorterix, The Last of Us Part 2 arranger Gustavo Santaolalla said the title is intended to dispatch only for PS4 in 2019. Take this with a spot of salt, yet it appears to be a conceivable dispatch window to us.





















The Last of Us Part 2 story will focus on Joel and Ellie. But Joel is still (mostly) missing.

We haven't seen Joel yet, however we (most likely) know he's still near, as the most recent E3 ongoing interaction demo makes express reference to Ellie's "father". All things considered, that doesn't name Joel expressly, so there's as yet a shot his quality will be a mental one instead of an exacting one. Naughty Dog loves misleading its group of onlookers before its defining moments discharge. 

While talking about the likelihood that the amusement may pursue another cast, chief Neil Druckmann has expressed that "The Last of Us is about these two characters particularly," finally year's PlayStation Experience. "'Part 2' is stating this will be a bigger story; it will be a reciprocal story to the primary amusement, yet together, the two joined will tell this substantially bigger story." So indeed, Joel will be a noteworthy piece of the story. We simply don't yet know in what limit. Joel's little girl, Sarah, was the main impetus of the primary amusement, and, well...


In any case, based on Druckmann's remarks, this follow-up will be significantly more firmly connected to its forerunner than numerous other triple-A continuations. Seeing as the keep going diversion finished on such a superbly equivocal, semi-cliffhanger, we expect The Last of Us 2 to manage the lie Joel told Ellie amid that passionate epilog.

The Last of Us Part 2 Story – What's it about?

Naughty Dog has uncovered that The Last of Us Part 2 happens five years after the first left off, with a 19-year-old Ellie going about as the diversion's fundamental character. Joel likewise makes an arrival, viewing over Ellie as a gradually maturing old man. The principle drive of the account is indistinct, however we know Ellie is, extremely irate about something. 

In the uncovered trailer, she is seen playing guitar, slathered in blood among a heap of carcasses. In the wake of completing her melody, she says to Joel: "I will slaughter each and every one of them." We've no thought who Ellie is so pissed at, however, it's unmistakable annoyance will go about as a center topic in The Last of Us Part 2. Neil Druckmann has affirmed that Westworld's Shannon Woodward will assume a job in the continuation, in spite of the fact that we right now know nothing about her character.


The Last of Us Part 2 gameplay shows Ellie meting out a whole another level  of bloody violence.


As of Sony's E3 2018 introduction, we've now, at long last, had a serious take a gander at some The Last of Us Part 2 interactivity. Furthermore, "concentrated" is in fact the world. Especially taking its signals from the principal diversion's substantial, improvisational, avoidance driven guerrilla battle, The Last of Us Part 2 hopes to take a to some degree snappier, more agile methodology with Ellie as its hero - she can get containers and fling them consistently at assailants without breaking a dash, for example, and her changes between different kinds of cover and battle look significantly slicker than Joel's. All things considered, the level of realistic brutality has unmistakably gone up. 

The Last of Us was an expert when it came to the awkward gut, yet the Last of Us Part 2 ongoing interaction demo is on an entirely another level. Following a delicate scene of kinship and sentiment, we obviously slice to Ellie, cut as of now in a man's throat, gutting him like a fish. It just remains untidy from that point on out, the viciousness delineated as drifting somewhere close to lavishly realistic phlebotomy and dirty, anatomically reasonable repulsiveness. It's terrible, crunchy, stifling, sputtering, and wheezing stuff all through.


Ideally, there's a purpose behind that. The principal diversion was, all things considered, a savage amusement about savagery, in which the unglamourous delineation of executing with repercussions framed a lot of the points. With so little setting for Ellie's activities up until now, it's difficult to know whether The Last of Us Part 2 is accomplishing something astute here, or merely endeavoring to win a 'development' weapons contest with itself. We'll most likely know for beyond any doubt when we get hold of the last amusement.


The Last of Us Part 2 takes place in Seattle (partly)



Fans had just worked this one out quite well, yet The Last of Us Part 2 executive Neil Druckmann affirmed it at PlayStation Experience 2017: an "expansive part" of the diversion will occur in Seattle. 

The first started in Boston at that point went on a voyage over the United States as far west as Salt Lake City. When we last observed Joel and Ellie, they'd headed back east far to Jackson County in Wyoming, wanting to remain at the settlement driven by Joel's sibling Tommy. We don't know to what extent that game plan endured, yet Ellie's unmistakably accomplished all the more going from that point forward. 

In any case, that is only a "huge part". It appears to be improbable that The Last of Us Part 2 will remain established in the Pacific Northwest after how much meandering the principal diversion did. Perhaps Ellie will advance down the drift? We don't know whether things are as awful on the western seaboard as far as disease and military persecution. Be that as it may, it wouldn't be quite a bit of a survival story if Ellie just gallivanted down to Portland and lived joyfully ever after.







Expected To See Greater focus on the multiplayer.

To the shock of many, 'The Last of Us' multiplayer was brilliant. It deciphered the creating and survival mechanics of its single-player into the domain of online clashes impeccably. You could gather fixings and specialty devices mid-coordinate, getting the drop on your foe through a scope of fierce strategies. The collection of instruments was upheld up by a profound determination of matchmaking alternatives, as well. 

One of my most loved parts of the multiplayer was its usage of informal organizations into online movement. A triumph would net you supplies for your group, the individuals from which are named after a horde of Facebook companions. Obviously, they weren't generally stuck in an invaded hellhole, yet the unimportant consideration of their essence gave your activities a swoon yet ground-breaking setting. The Last of Us 2 should twofold down on this thought, making each fight an individual undertaking driving a level as well as a will to survive.


The Last of Us 2 soundtrack will feature the original game's composer.







Gustavo Santaolalla is the man. In particular, a man who is, VERY great at composing music. The Argentine arranger won consecutive Best Original Score Oscars for his work on Brokeback Mountain and Babel, before proceeding to direct The Last of Us' breathtakingly melancholic soundtrack. Druckmann as of late affirmed Santaolalla is coming back to form the music for the Last of Us Part 2, particularly prominent as it's the first run through he's returned for a spin-off.





The Last Of Us Part 2 | Trailer, Gameplay, Story Characters & All The Latest News.

Posted by iNoticiero No comments



The Last of Us Part 2 wards off blowing us with rough and clashing trailers, yet despite everything we're holding up to hear when we'll really observe PlayStation's most foreseen continuation on the racks. What is Ellie's opinion about the decision Joel made to spare her toward the finish of the last diversion? Where is Joel, and for what reason hasn't he showed up in any of the trailers yet? Who are the unusual religion that have established such a connection in the recording we've seen up until this point? Here's all that we think about The Last of Us Part 2.

  Quick Facts :

  • The Last of Us Part 2 release date: TBC
  • Formats: PS4, PS4 Pro
  • Developer: Naughty Dog

The Last of Us Part 2 release date – When is it coming out?

The Last of Us Part 2 was uncovered with a secret trailer at PlayStation Experience 2016, yet Naughty Dog caveated the uncover with the reality the amusement is still from the get-go being developed, so it'll be a while until the point when we can get our hands on it. 

In an ongoing meeting with Argentinian radio station Vorterix, The Last of Us Part 2 arranger Gustavo Santaolalla said the title is intended to dispatch only for PS4 in 2019. Take this with a spot of salt, yet it appears to be a conceivable dispatch window to us.





















The Last of Us Part 2 story will focus on Joel and Ellie. But Joel is still (mostly) missing.

We haven't seen Joel yet, however we (most likely) know he's still near, as the most recent E3 ongoing interaction demo makes express reference to Ellie's "father". All things considered, that doesn't name Joel expressly, so there's as yet a shot his quality will be a mental one instead of an exacting one. Naughty Dog loves misleading its group of onlookers before its defining moments discharge. 

While talking about the likelihood that the amusement may pursue another cast, chief Neil Druckmann has expressed that "The Last of Us is about these two characters particularly," finally year's PlayStation Experience. "'Part 2' is stating this will be a bigger story; it will be a reciprocal story to the primary amusement, yet together, the two joined will tell this substantially bigger story." So indeed, Joel will be a noteworthy piece of the story. We simply don't yet know in what limit. Joel's little girl, Sarah, was the main impetus of the primary amusement, and, well...


In any case, based on Druckmann's remarks, this follow-up will be significantly more firmly connected to its forerunner than numerous other triple-A continuations. Seeing as the keep going diversion finished on such a superbly equivocal, semi-cliffhanger, we expect The Last of Us 2 to manage the lie Joel told Ellie amid that passionate epilog.

The Last of Us Part 2 Story – What's it about?

Naughty Dog has uncovered that The Last of Us Part 2 happens five years after the first left off, with a 19-year-old Ellie going about as the diversion's fundamental character. Joel likewise makes an arrival, viewing over Ellie as a gradually maturing old man. The principle drive of the account is indistinct, however we know Ellie is, extremely irate about something. 

In the uncovered trailer, she is seen playing guitar, slathered in blood among a heap of carcasses. In the wake of completing her melody, she says to Joel: "I will slaughter each and every one of them." We've no thought who Ellie is so pissed at, however, it's unmistakable annoyance will go about as a center topic in The Last of Us Part 2. Neil Druckmann has affirmed that Westworld's Shannon Woodward will assume a job in the continuation, in spite of the fact that we right now know nothing about her character.


The Last of Us Part 2 gameplay shows Ellie meting out a whole another level  of bloody violence.


As of Sony's E3 2018 introduction, we've now, at long last, had a serious take a gander at some The Last of Us Part 2 interactivity. Furthermore, "concentrated" is in fact the world. Especially taking its signals from the principal diversion's substantial, improvisational, avoidance driven guerrilla battle, The Last of Us Part 2 hopes to take a to some degree snappier, more agile methodology with Ellie as its hero - she can get containers and fling them consistently at assailants without breaking a dash, for example, and her changes between different kinds of cover and battle look significantly slicker than Joel's. All things considered, the level of realistic brutality has unmistakably gone up. 

The Last of Us was an expert when it came to the awkward gut, yet the Last of Us Part 2 ongoing interaction demo is on an entirely another level. Following a delicate scene of kinship and sentiment, we obviously slice to Ellie, cut as of now in a man's throat, gutting him like a fish. It just remains untidy from that point on out, the viciousness delineated as drifting somewhere close to lavishly realistic phlebotomy and dirty, anatomically reasonable repulsiveness. It's terrible, crunchy, stifling, sputtering, and wheezing stuff all through.


Ideally, there's a purpose behind that. The principal diversion was, all things considered, a savage amusement about savagery, in which the unglamourous delineation of executing with repercussions framed a lot of the points. With so little setting for Ellie's activities up until now, it's difficult to know whether The Last of Us Part 2 is accomplishing something astute here, or merely endeavoring to win a 'development' weapons contest with itself. We'll most likely know for beyond any doubt when we get hold of the last amusement.


The Last of Us Part 2 takes place in Seattle (partly)



Fans had just worked this one out quite well, yet The Last of Us Part 2 executive Neil Druckmann affirmed it at PlayStation Experience 2017: an "expansive part" of the diversion will occur in Seattle. 

The first started in Boston at that point went on a voyage over the United States as far west as Salt Lake City. When we last observed Joel and Ellie, they'd headed back east far to Jackson County in Wyoming, wanting to remain at the settlement driven by Joel's sibling Tommy. We don't know to what extent that game plan endured, yet Ellie's unmistakably accomplished all the more going from that point forward. 

In any case, that is only a "huge part". It appears to be improbable that The Last of Us Part 2 will remain established in the Pacific Northwest after how much meandering the principal diversion did. Perhaps Ellie will advance down the drift? We don't know whether things are as awful on the western seaboard as far as disease and military persecution. Be that as it may, it wouldn't be quite a bit of a survival story if Ellie just gallivanted down to Portland and lived joyfully ever after.







Expected To See Greater focus on the multiplayer.

To the shock of many, 'The Last of Us' multiplayer was brilliant. It deciphered the creating and survival mechanics of its single-player into the domain of online clashes impeccably. You could gather fixings and specialty devices mid-coordinate, getting the drop on your foe through a scope of fierce strategies. The collection of instruments was upheld up by a profound determination of matchmaking alternatives, as well. 

One of my most loved parts of the multiplayer was its usage of informal organizations into online movement. A triumph would net you supplies for your group, the individuals from which are named after a horde of Facebook companions. Obviously, they weren't generally stuck in an invaded hellhole, yet the unimportant consideration of their essence gave your activities a swoon yet ground-breaking setting. The Last of Us 2 should twofold down on this thought, making each fight an individual undertaking driving a level as well as a will to survive.


The Last of Us 2 soundtrack will feature the original game's composer.







Gustavo Santaolalla is the man. In particular, a man who is, VERY great at composing music. The Argentine arranger won consecutive Best Original Score Oscars for his work on Brokeback Mountain and Babel, before proceeding to direct The Last of Us' breathtakingly melancholic soundtrack. Druckmann as of late affirmed Santaolalla is coming back to form the music for the Last of Us Part 2, particularly prominent as it's the first run through he's returned for a spin-off.





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Ep 30: Talking history
This episode is being released on December 7th, 2017. On this date, 76 years ago, naval aviators of the Imperial Japanese Navy attacked United States forces stationed in Hawaii. This led to the US's involvement in the second world war. Please join me in a moment of silence in remembrance of those who died during the war, as well as those who survived the war and have since passed.
Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer
Try Audible for your free audiobook credit by going to http://audibletrial.com/tvwg
Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Ep 30: Talking History Is Live!

Posted by iNoticiero No comments

Ep 30: Talking history
This episode is being released on December 7th, 2017. On this date, 76 years ago, naval aviators of the Imperial Japanese Navy attacked United States forces stationed in Hawaii. This led to the US's involvement in the second world war. Please join me in a moment of silence in remembrance of those who died during the war, as well as those who survived the war and have since passed.
Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer
Try Audible for your free audiobook credit by going to http://audibletrial.com/tvwg
Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

0 comentarios:

Riot Zone title screen
Developer:Westone|Release Date:1993 (1992 in Japan)|Systems:TurboGrafx-CD, Arcade (kind of)

This week on Super Adventures we're going to the Riot Zone, on the TurboGrafx-CD / PC Engine CD-ROM².

Though it's also known by another name, as it started life as an coin-op called Riot City. The licensing agreement that developer Westone had with original publisher Sega said they owned the rights to the game, but not the characters, bosses or names, so when they ported it to Hudson Soft's console they had to give it a makeover and a new title. It's a bit weird they didn't just port it to Sega's Mega Drive / Genesis instead and save themselves the work, but I suppose they must have had their reasons.

The game never got a European release in either form, but the console version did reach America, so there'll be nice English cutscenes for me to completely understand. Well I'll be able to read the text at least.

Read on »

Riot Zone (TurboGrafx-CD)

Posted by iNoticiero No comments

Riot Zone title screen
Developer:Westone|Release Date:1993 (1992 in Japan)|Systems:TurboGrafx-CD, Arcade (kind of)

This week on Super Adventures we're going to the Riot Zone, on the TurboGrafx-CD / PC Engine CD-ROM².

Though it's also known by another name, as it started life as an coin-op called Riot City. The licensing agreement that developer Westone had with original publisher Sega said they owned the rights to the game, but not the characters, bosses or names, so when they ported it to Hudson Soft's console they had to give it a makeover and a new title. It's a bit weird they didn't just port it to Sega's Mega Drive / Genesis instead and save themselves the work, but I suppose they must have had their reasons.

The game never got a European release in either form, but the console version did reach America, so there'll be nice English cutscenes for me to completely understand. Well I'll be able to read the text at least.

Read on »

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